
namespace MyFrame.Event
{

    public enum EventEnum
    {

        #region  平台游戏
        SkillEnd,
        OnTransfer,

        #endregion


        StartNewGame,
        EndGame,
        ToggleGameState,

        BeforeSceneLoad,
        AfterSceneLoad,
        LoadSceneProgress,
        MoveToPosition,
        MouseClick,
        AfterPlayerAnimation,
        DropItem,//丢东西
        UpdateDay,
        PlantSeed,

        HarvextAtPlayer,

        RefreshMap,

        InstantiateTreeItem,

        ParticleEffect,

        GenerateCrop,

        ShowDialog,
        UpdateDialog,
        DialogEnd,
        DialogPieceEnd,

        NpcOpenShop,
        OpenShop,
        CloseShop,
        Transaction,
        ShowTradeUI,

        TabHighlight,

        BuildFurniture,

        LightChange,


        InitSoundEffect,
        PlayerSound,
    }
}